NoesisGUI

BooleanAnimationUsingKeyFrames Class

namespace Noesis | MSDN

Animates the value of a Boolean property along a set of KeyFrames.

A key frame animation's target values are defined by its KeyFrames property, which contains a collection of BooleanKeyFrame objects. Each BooleanKeyFrame defines a segment of the animation with its own target Value and KeyTime. When the animation runs, it progresses from one key value to the next at the specified key times.

Inheritance Hierarchy

BooleanAnimationUsingKeyFrames

INDEX Class Hierarchy Index

Properties


Name Description
RO KeyFrames Gets the collection of KeyFrame objects that define the animation

DP_ Dependency Property      RO_ Read-only


From AnimationTimeline


Name Description
DP IsAdditive Identifies the IsAdditive dependency property.
DP IsCumulative Identifies the IsCumulative dependency property.
RO TargetPropertyType Returns the type of property that can be animated by this animation

DP_ Dependency Property      RO_ Read-only

From Timeline


Name Description
DP AccelerationRatio Gets or sets a value specifying the percentage of the timeline's Duration spent accelerating the passage of time from zero to its maximum rate
DP AutoReverse Gets or sets a value that indicates whether the timeline plays in reverse after it completes a forward iteration
DP BeginTime Gets or sets the time at which this Timeline should begin. A timeline's own SpeedRatio setting does not affect its BeginTime. For example, a timeline with a BeginTime of 5 seconds, a SpeedRatio of 2, and a parent timeline with a SpeedRatio of 1 starts after 5 seconds, not 2.5.
DP DecelerationRatio Gets or sets a value specifying the percentage of the timeline's Duration spent decelerating the passage of time from its maximum rate to zero
DP Duration Gets or sets the length of time for which this timeline plays, not counting repetitions
DP FillBehavior Gets or sets a value that specifies how the animation behaves after it reaches the end of its active period
DP Name Gets or sets the name of this Timeline
DP RepeatBehavior Gets or sets the repeating behavior of this timeline
DP SpeedRatio Gets or sets the rate, relative to its parent, at which time progresses for this Timeline

DP_ Dependency Property      RO_ Read-only

From Freezable


Name Description
RO CanFreeze Gets a value that indicates whether the object can be made unmodifiable.
RO IsFrozen Gets a value that indicates whether the object is currently modifiable.

DP_ Dependency Property      RO_ Read-only

From DispatcherObject


Name Description
RO ThreadId Gets the thread this DispatcherObject is associated with. Returns NoThreadId when this object is not attached to any thread.

DP_ Dependency Property      RO_ Read-only

Methods

From BooleanAnimationBase

Name Description
GetCurrentValue Gets the current value of the animation

From AnimationTimeline

Name Description
CreateTransitionFrom Returns a new timeline used as transition (used by VisualStateManager)
GetCurrentValue Calculates the current animated value depending on current clock state
Start Begins the animation timeline creating a compatible clock

From Timeline

Name Description
CalculateEffectiveDurations Computes the effective durations of the timeline
CreateClock Creates a new Clock from this Timeline and specifies whether the new Clock is controllable. If this Timeline has children, a tree of clocks is created with this Timeline as the root.
GetDesiredFrameRate Gets the desired frame rate for this timeline and its child timelines
GetEffectiveDuration Calculated as TotalDuration / SpeedRatio + BeginTime
GetIterationDuration Gets duration of a complete pass (with the reverse, if applicable)
GetNaturalDuration Gets the duration of the timeline when duration is set to automatic
GetSinglePassDuration Gets duration of a single pass (without the reverse)
GetTotalDuration Gets total duration of the animation (with repetitions and autoreverse, but without BeginTime nor SpeedRatio)
IsTotalDurationAbsolute Indicates that the total duration is not affected by SpeedRatio
SetDesiredFrameRate Sets the desired frame rate for this timeline and its child timelines

From Freezable

Name Description
Clone Creates a modifiable clone of the Freezable, making deep copies of the object's values. When copying the object's dependency properties, this method copies expressions (which might no longer resolve) but not animations or their current values. The cloned Freezable::IsFrozen property is false even if the source's IsFrozen property is true.
CloneCurrentValue Creates a modifiable clone (deep copy) of the Freezable using its current values. The cloned object's IsFrozen property is false even if the source's IsFrozen property is true.
Freeze Makes the current object unmodifiable and sets its IsFrozen property to true.
GetAsFrozen Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference. The copy's IsFrozen property is set to true. Throws if the Freezable cannot be frozen because it contains expressions or animated properties.
GetCurrentValueAsFrozen Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference. The copy's IsFrozen property is set to true.

From DependencyObject

Name Description
ClearAnimation Clears the animation value of a property
ClearAnimation Clears the animation value of a property
ClearLocalValue Clears the local value of a property The property to be cleared is specified by a DependencyProperty identifier
CoerceValue Coerces and validates the effective property value
CoerceValue Coerces and validates the effective property value
DependencyPropertyChanged Returns the PropertyChanged event
Destroyed Destroyed delegate is raised when object is going to be destroyed
GetBaseValue Returns the base value without animation nor coerce (this never returns Expression like GetLocalValue)
GetExpression Gets the expression, if any, used to evaluate the specified property value
GetLocalValue Returns the local value of a dependency property, if it exists
GetValue Returns the current effective value of a dependency property on this instance of a DependencyObject
GetValueObject Returns the current effective value of a dependency property on this instance of a DependencyObject as a boxed value
GetValueProvider Gets the provider that returns the effective value for the specified dependency property
HasAnimatedProperties Returns true if there is any animated property
InvalidateProperty Re-evaluates the effective value for the specified dependency property if necessary If null is passed, a full re-evaluation could be needed
IsCached Returns if the value is stored in the cache. If true, the priority is returned in the provider field
IsSealed Gets a value that indicates whether this instance is currently sealed (read-only)
SetAnimation Sets the animated value of a property
SetCurrentValue Sets the current value of a dependency property. The current value is set on the coerce field, without modifying source or animated value
SetCurrentValueObject Sets the current value of a dependency property using a boxed value
SetExpression Sets the expression to be evaluated dynamically to obtain the value of the property
SetValue Sets the local value of a dependency property
SetValueObject Sets the local value (boxed) of a dependency property

From DispatcherObject

Name Description
CheckAccess Determines whether the calling thread has access to this DispatcherObject
VerifyAccess Enforces that the calling thread has access to this DispatcherObject

Events

From Timeline


Name Description
D Completed Occurs when the Storyboard object has completed playing

R Routed Event      N Non-routed Event      D Delegate Event

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