NoesisGUI
 

🔹 BaseTrigger Class

namespace Noesis | MSDN

Represents the base class for specifying a conditional value within a Style object.

The styling and templating model allows you to specify triggers within your Style, ControlTemplate, and DataTemplate. Essentially, TriggerBase is the base class for objects that allow you to apply changes when certain conditions (such as when a certain property value becomes true, or when an event occurs) are satisfied.

Inheritance Hierarchy

📚 Class Hierarchy Index

Properties

Name Description
 EnterActions Gets a collection of TriggerAction objects to apply when the trigger object becomes active. This property does not apply to the EventTrigger class
 ExitActions Gets a collection of TriggerAction objects to apply when the trigger object becomes inactive. This property does not apply to the EventTrigger class

 Dependency Property    Reflection Property


From DispatcherObject

Name Description
 ThreadId Gets the thread this DispatcherObject is associated with. Returns NoThreadId when this object is not attached to any thread.

 Dependency Property    Reflection Property

Attached Properties

BaseTrigger has no attached properties

Methods

From DependencyObject

Name Description
 ClearAnimation(const DependencyProperty*) Clears the animation value of a property
 ClearLocalValue(const DependencyProperty*) Clears the local value of a property The property to be cleared is specified by a DependencyProperty identifier
 CoerceValue(const DependencyProperty*) Coerces and validates the effective property value
 DependencyPropertyChanged() Returns the PropertyChanged event
 Destroyed() Destroyed delegate is raised when object is going to be destroyed
 GetBaseValue(const DependencyProperty*) Returns the base value without animation nor coerce (this never returns Expression like GetLocalValue)
 GetExpression(const DependencyProperty*) Gets the expression, if any, used to evaluate the specified property value
 GetLocalValue(const DependencyProperty*) Returns the local value of a dependency property, if it exists
 GetValue(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject
 GetValueObject(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject as a boxed value
 GetValueProvider(const DependencyProperty*) Gets the provider that returns the effective value for the specified dependency property
 HasAnimatedProperties() Returns true if there is any animated property
 InvalidateProperty(const DependencyProperty*, uint8_t) Re-evaluates the effective value for the specified dependency property if necessary If null is passed, a full re-evaluation could be needed
 IsCached(const DependencyProperty*, uint8_t*) Returns if the value is stored in the cache. If true, the priority is returned in the provider field
 IsSealed() Gets a value that indicates whether this instance is currently sealed (read-only)
 SetAnimation(const DependencyProperty*, SetValueType<T>::Type) Sets the animated value of a property
 SetCurrentValue(const DependencyProperty*, SetValueType<T>::Type) Sets the current value of a dependency property. The current value is set on the coerce field, without modifying source or animated value
 SetCurrentValueObject(const DependencyProperty*, BaseComponent*) Sets the current value of a dependency property using a boxed value
 SetExpression(const DependencyProperty*, Expression*) Sets the expression to be evaluated dynamically to obtain the value of the property
 SetValue(const DependencyProperty*, SetValueType<T>::Type) Sets the local value of a dependency property
 SetValueObject(const DependencyProperty*, BaseComponent*) Sets the local value (boxed) of a dependency property

From DispatcherObject

Name Description
 CheckAccess() Determines whether the calling thread has access to this DispatcherObject
 VerifyAccess() Enforces that the calling thread has access to this DispatcherObject
 
© 2017 Noesis Technologies