NoesisGUI
 

🔹 Visual Class

namespace Noesis | MSDN

Provides rendering support, which includes hit testing, coordinate transformation, and bounding box calculations.

Inheritance Hierarchy

📚 Class Hierarchy Index

Properties

Name Description
◆ View Gets the view where this visual is connected to

◆ Dependency Property   ◆ Reflection Property


From DispatcherObject

Name Description
◆ ThreadId Gets the thread this DispatcherObject is associated with. Returns NoThreadId when this object is not attached to any thread.

◆ Dependency Property   ◆ Reflection Property

Attached Properties

Visual has no attached properties

Methods

Name Description
◆ EnsureRenderId(RenderTreeUpdater&) Ensures that a render node exists for this visual
◆ FindCommonVisualAncestor(const Visual*) Finds the common ancestor of two visuals objects If visual is the same object as this, the common ancestor will be the parent
◆ GetRenderTreeId() Gets RenderTree's identifier
◆ IsAncestorOf(const Visual*) Determines whether the visual object is an ancestor of the descendant visual object This object is not considered to be an ancestor of visual if they are the same
◆ IsConnectedToView() Indicates if this visual has been connected to a View
◆ IsDescendantOf(const Visual*) Determines whether the visual object is a descendant of the ancestor visual object This object is not considered to be a descendant of visual if they are the same
◆ IsInRenderTree() Indicates if a render node has been created in the RenderTree for this visual
◆ IsInvalidated() Indicates if this visual is invalidated and should send updates to the render tree
◆ PointFromScreen(const Point&) Converts a Point in screen coordinates into a Point that represents the current coordinate system of the Visual
◆ PointToScreen(const Point&) Converts a Point that represents the current coordinate system of the Visual into a Point in screen coordinates
◆ SubtreeDrawingCommandsChanged() Occurs when subtree render commands have changed
◆ TransformToAncestor(const Visual*) Returns a transform that can be used to transform coordinates from the Visual to the specified ancestor of the visual object
◆ TransformToDescendant(const Visual*) Returns a transform that can be used to transform coordinates from the Visual to the specified visual object descendant
◆ TransformToVisual(const Visual*) Returns a transform that can be used to transform coordinates from the Visual to the specified visual object
◆ UpdateRender(RenderTreeUpdater&) Pushes all the layout updates into the UI render thread queue to update render nodes

From DependencyObject

Name Description
◆ ClearAnimation(const DependencyProperty*) Clears the animation value of a property
◆ ClearLocalValue(const DependencyProperty*) Clears the local value of a property The property to be cleared is specified by a DependencyProperty identifier
◆ CoerceValue(const DependencyProperty*) Coerces and validates the effective property value
◆ DependencyPropertyChanged() Returns the PropertyChanged event
◆ Destroyed() Destroyed delegate is raised when object is going to be destroyed
◆ GetBaseValue(const DependencyProperty*) Returns the base value without animation nor coerce (this never returns Expression like GetLocalValue)
◆ GetExpression(const DependencyProperty*) Gets the expression, if any, used to evaluate the specified property value
◆ GetLocalValue(const DependencyProperty*) Returns the local value of a dependency property, if it exists
◆ GetValue(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject
◆ GetValueObject(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject as a boxed value
◆ GetValueProvider(const DependencyProperty*) Gets the provider that returns the effective value for the specified dependency property
◆ HasAnimatedProperties() Returns true if there is any animated property
◆ InvalidateProperty(const DependencyProperty*, uint8_t) Re-evaluates the effective value for the specified dependency property if necessary If null is passed, a full re-evaluation could be needed
◆ IsCached(const DependencyProperty*, uint8_t*) Returns if the value is stored in the cache. If true, the priority is returned in the provider field
◆ IsSealed() Gets a value that indicates whether this instance is currently sealed (read-only)
◆ SetAnimation(const DependencyProperty*, SetValueType<T>::Type) Sets the animated value of a property
◆ SetCurrentValue(const DependencyProperty*, SetValueType<T>::Type) Sets the current value of a dependency property. The current value is set on the coerce field, without modifying source or animated value
◆ SetCurrentValueObject(const DependencyProperty*, BaseComponent*) Sets the current value of a dependency property using a boxed value
◆ SetExpression(const DependencyProperty*, Expression*) Sets the expression to be evaluated dynamically to obtain the value of the property
◆ SetValue(const DependencyProperty*, SetValueType<T>::Type) Sets the local value of a dependency property
◆ SetValueObject(const DependencyProperty*, BaseComponent*) Sets the local value (boxed) of a dependency property

From DispatcherObject

Name Description
◆ CheckAccess() Determines whether the calling thread has access to this DispatcherObject
◆ VerifyAccess() Enforces that the calling thread has access to this DispatcherObject
 
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