NoesisGUI
 

📘 Studio Application Tour

🏘️ NoesisGUI🏠 Noesis Studio ▸ 📘 Studio Application Tour

Zones

① Application Menu

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Access a range of application, Project, Page, Element, and view functions.

② Function Panels

Each tab gives access to panels encompassing the various primary functions of the application.

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Note

Only one Function Panel can be active at a time.

📘 Assets Panel Ctrl (Hold) + 1
View and manage the files that make up the Project.

📘 Add Element Panel Ctrl (Hold) + 2
A collection of functionally and visually customizable prefabricated Elements that can be used to build interfaces.

📘 Interactivity Panel Ctrl (Hold) + 3

Contains the 'Triggers', 'Behaviors', and 'Setters' tabs.

  • Triggers allow the creation of custom events which can produce changes across the currently-active page or Element.
  • Behaviors can be used to extend the functionality of elements without the need to write any code.
  • Setters can be used to change a Property value within a Template or Style, as a result of either a Data value, or the value of another Property.

Note

Triggers, Behaviors, and Setters are scope-sensitive, meaning that only Triggers created within the currently-active Page or Element will display in the list.


📘 Animation Panel Ctrl (Hold) + 4

Contains both the 'Visual States' and 'Storyboards' tabs.

  • Visual States can be used to design individual states that a Page or Element could switch between, as well as the transitions between them.
  • Storyboards can be used to animate elements present on the Stage.

Note

The Animation Panel content is scope-sensitive, meaning that only Visual States or Storyboards created within the currently-active Page or Element will display in the list.

📘 Resources Panel Ctrl (Hold) + 5

A collection of common resources which can either be stored and accessed at the project, page, or element level.

📘 Data Panel Ctrl (Hold) + 6

Create, view, and manage data structures and data sets that can drive content, navigation, and interactivity.

④ Help Menu

Access 📘 Studio Documentation directly from the application.

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⑤ Open Pages

A listing of all currently-open pages within the project.

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⑥ Toolbox

A collection of tools used to manipulate, or create various elements on the currently-active Stage.

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Learn more about the 📘 Toolbox.

⑦ Play/Stop

Starts/Stops Noesis Studio from rendering the currently-viewed Page in a mode that represents what the end-user will see and interact with. Play/Stop can be activated at any time via the Ctrl (Hold) + P shortcut.

Documentation_ApplicationTour_PlayStop.png

Note

Any edits made to content during playback will not be visible until playback is stopped.

⑧ Stage Preview Toolbar

The way the Stage is presented can be changed to preview how an interface will display at different resolutions or aspect ratios.

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Learn more about the 📘 Stage Preview Toolbar.

⑨ View Toolbar

The View Toolbar offers various tools to move, zoom, and control the opened Page's fit within the application window.

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Learn more about the 📘 View Toolbar

⑩ Stage

In its default 'Editor Preview' mode, the Stage offers a real-time editable preview of the contents of the currently-active Page. In this mode, elements on the Stage can be interacted with and directly edited, either by adjusting properties in the Properties panel, or via a number of built-in adorners that appear on elements when selected.

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When in 'Play' mode, activated by pressing the 📑 Play/Stop button, the interface being developed offers the ability to preview the interface from the perspective of the end-user, and to experience user-facing interactions.

⑪ Animation Timeline

The Animation Timeline offers system in which keyframes can be placed for individual elements, allowing for properties to be animated along a timeline.

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Note

This area only appears when a Visual State, a Visual State Transition, or a Storyboard is selected from the 📘 Animation Panel.

Learn more about the 📘 Animation Timeline

⑫ Properties

The Properties Panel allows customization of the appearance, functionality, and content of most selectable items within Noesis Studio. Properties are able to change between Visual States, Styles, Templates, Keyframes. They can also change on-the-fly as a result of a Trigger, a change in Data, or an in-game event.

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Learn more about the 📘 Properties Panel.

 
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