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Documentation Index
 

🔹 Hyperlink Class

namespace Noesis | MSDN

An inline-level flow content element that hosts hyperlinks within flow content.

Inheritance Hierarchy

• DispatcherObject
• DependencyObject
• Visual
• UIElement
• FrameworkElement
• TextElement
• Inline
• Span
• Hyperlink

📚 Class Hierarchy Index

Properties

Name Description
◆ Command Gets or sets a command to associate with the Hyperlink
◆ CommandParameter Gets or sets command parameters associated with the command specified
◆ CommandTarget Gets or sets a target element on which to execute the command specified
◆ NavigateUri Gets or sets a Uri to navigate to when the Hyperlink is activated
◆ TargetName Gets or sets the name of a target window or frame for the Hyperlink

◆ Dependency Property   ◆ Reflection Property


From Span

Name Description
◆ Inlines Gets a collection containing the top-level Inline elements that comprise the Span's contents

◆ Dependency Property   ◆ Reflection Property

From Inline

Name Description
◆ FlowDirection Gets or sets a value that specifies the relative direction for flow of content within a inline element
◆ NextInline Returns an Inline immediately following this one on the same level of siblings
◆ PreviousInline Returns an Inline immediately preceding this one on the same level of siblings
◆ SiblingInlines A collection of Inlines that are siblings to this element. May return null if an element is not inserted into any tree.
◆ TextDecorations Gets or sets the text decoration to apply to the element

◆ Dependency Property   ◆ Reflection Property

From TextElement

Name Description
◆ Background Gets or sets the Brush used to fill the background of the content area
◆ CharacterSpacing Gets or sets the uniform spacing between characters, in units of 1/1000 of an em
◆ FontFamily Gets or sets the preferred top-level font family for the content of the element
◆ FontSize Gets or sets the font size for the content of the element
◆ FontStretch Gets or sets the font stretct for the content of the element
◆ FontStyle Gets or sets the font style for the content of the element
◆ FontWeight Gets or sets the top-level font weight for the content of the element
◆ Foreground Gets or sets the Brush to apply to the content of the element
◆ Stroke Gets or sets the Brush used to stroke the text
◆ StrokeThickness Gets or sets the width (in pixels) of the text stroke
◆ Typography Gets the currently effective typography variations for the text contents of this TextElement

◆ Dependency Property   ◆ Reflection Property

From FrameworkElement

Name Description
◆ ActualHeight Gets the rendered height of this element.
◆ ActualWidth Gets the rendered width of this element.
◆ BlendingMode Gets or sets a value indicating how the element's contents are mixed with the background
◆ ContextMenu Gets or sets the context menu element that should appear whenever the context menu is requested through user interface (UI) from within this element.
◆ Cursor Gets or sets the cursor that displays when the mouse pointer is over this element.
◆ DataContext Gets or sets the data context for an element when it participates in data binding
◆ DefaultStyleKey Gets or sets the key to use to reference the style for this control, when theme styles are used or defined
◆ FlowDirection Gets or sets the direction that text and other UI elements flow within any parent element that controls their layout
◆ FocusVisualStyle Gets or sets a property that enables customization of appearance, effects, or other style characteristics that will apply to this element when it captures keyboard focus
◆ ForceCursor Gets or sets a value that indicates whether this FrameworkElement should force the UI to render the cursor as declared by this element's Cursor property.
◆ Height Gets or sets the suggested height of the element.
◆ HorizontalAlignment Gets or sets the horizontal alignment characteristics applied to this element when it is composed within a parent element, such as a panel or items control
◆ InputScope Gets or sets the context for input used by this element. The input scope, which modifies how input from alternative input methods is interpreted
◆ LayoutTransform Gets or sets a graphics transformation that should apply to this element when layout is performed
◆ Margin Gets or sets the outer margin of an element.
◆ MaxHeight Gets or sets the maximum height constraint of the element.
◆ MaxWidth Gets or sets the maximum width constraint of the element.
◆ MinHeight Gets or sets the minimum height constraint of the element.
◆ MinWidth Gets or sets the minimum width constraint of the element.
◆ Name Gets or sets the identifying name of the element. The name provides a reference so that code-behind, such as event handler code, can refer to a markup element after it is constructed during processing by a XAML processor.
◆ OverridesDefaultStyle Gets or sets a value that indicates whether this element incorporates style properties from theme styles
◆ PPAAIn Gets or sets the value of the contraction of each vertex along the normal for PPAA. This property is inherited down by the visual tree
◆ PPAAMode Gets or sets a value that indicates whether antialiasing geometry is generated for this element. This property is inherited down by the visual tree
◆ PPAAOut Gets or sets the value of the extrusion of each vertex along the normal for PPAA. This property is inherited down by the visual tree
◆ Parent Gets the logical parent element of this element
◆ Resources Gets or sets the locally-defined resource dictionary
◆ Style Gets or sets the style used by this element when it is rendered
◆ Tag Gets or sets an arbitrary object value that can be used to store custom information about this element
◆ TemplatedParent Gets or sets the template parent of this element. This property is not relevant if the element was not created through a template
◆ ToolTip Gets or sets the tool-tip object that is displayed for this element in the user interface
◆ Triggers Get the trigger collection
◆ UseLayoutRounding Gets or sets a value that indicates whether layout rounding should be applied to this element's size and position during layout
◆ VerticalAlignment Gets or sets the vertical alignment characteristics applied to this element when it is composed within a parent element such as a panel or items control.
◆ Width Gets or sets the width of the element

◆ Dependency Property   ◆ Reflection Property

From UIElement

Name Description
◆ AllowDrop Gets or sets a value indicating whether this element can be used as the target of a drag-and-drop operation
◆ Clip Gets or sets the geometry used to define the outline of the contents of an element
◆ ClipToBounds Gets or sets a value indicating whether to clip the content of this element (or content coming from the child elements of this element) to fit into the size of the containing element
◆ CommandBindings Gets a collection of CommandBinding objects associated with this element
◆ DesiredSize Gets control's desired size (calculated after Measure process)
◆ Effect Gets or sets the bitmap effect to apply to the element
◆ Focusable Gets or sets a value that indicates whether the element can receive focus
◆ InputBindings Gets a collection of InputBinding objects associated with this element
◆ IsDoubleTapEnabled Gets or sets a value that determines whether this element can originate DoubleTapped events
◆ IsEnabled Gets or sets a value indicating whether this element is enabled in the user interface
◆ IsFocused Indicates whether this element has the focus
◆ IsHitTestVisible Gets or sets a value that declares whether this element can possibly be returned as a hit test result from some portion of its rendered content
◆ IsHoldingEnabled Gets or sets a value that determines whether this element can originate Holding events
◆ IsKeyboardFocusWithin Gets a value indicating whether keyboard focus is anywhere within the element or its visual tree child elements
◆ IsKeyboardFocused Gets a value indicating whether this element has keyboard focus
◆ IsManipulationEnabled Gets or sets a value that indicates whether manipulation events are enabled on this element
◆ IsMouseCaptureWithin Gets a value that determines whether mouse capture is held by this element or by child elements in its visual tree
◆ IsMouseCaptured Gets a value indicating whether the mouse is captured to this element
◆ IsMouseDirectlyOver Gets a value that indicates whether the position of the mouse pointer corresponds to hit test results, which take element compositing into account.
◆ IsMouseOver Gets a value indicating whether the mouse pointer is located over this element (including child elements in the visual tree)
◆ IsRightTapEnabled Gets or sets a value that determines whether this element can originate RightTapped events
◆ IsTapEnabled Gets or sets a value that determines whether this element can originate Tapped events
◆ IsVisible Indicates whether this element is visible in the user interface
◆ Opacity Gets or sets the opacity factor applied to the entire element when it is rendered
◆ OpacityMask Gets or sets an opacity mask, as a Brush implementation that is applied to any alpha-channel masking for the rendered content of this element
◆ RenderSize Gets calculated (during Arrange) render size
◆ RenderTransform Gets or sets transform information that affects the rendering position of this element
◆ RenderTransformOrigin Gets or sets the center point of any possible render transform declared by RenderTransform, relative to the bounds of the element
◆ Transform3D Gets or sets the 3D effect to apply when rendering this element
◆ Visibility Gets or sets the user interface visibility of this element

◆ Dependency Property   ◆ Reflection Property

From Visual

Name Description
◆ View Gets the view where this visual is connected to

◆ Dependency Property   ◆ Reflection Property

From DispatcherObject

Name Description
◆ ThreadId Gets the thread this DispatcherObject is associated with. Returns NoThreadId when this object is not attached to any thread.

◆ Dependency Property   ◆ Reflection Property

Attached Properties

Hyperlink has no attached properties

Methods

Name Description
◆ SetIsEditable(bool) Sets whether the Hyperlink is in an editor

From FrameworkElement

Name Description
◆ AncestorChanged() Notifies when an ancestor has changed its parent
◆ AncestorNameScopeChanged() Notifies when a NameScope in an ancestor has changed any of its items
◆ AncestorResourcesChanged() Notifies when a change occurred in the resources dictionary of this element or an ancestor
◆ ApplyTemplate() Template management Called on every Measure. Returns true if Visuals were added to the tree
◆ BringIntoView() Attempts to bring this element into view, within any scrollable regions it is contained within.
◆ BringIntoView(const Rect&) Attempts to bring the provided region size of this element into view, within any scrollable regions it is contained within.
◆ ClearFrameworkTemplate() Clears current template
◆ Clone(FrameworkElement*, FrameworkElement*, FrameworkTemplate*) Returns a clone of this element. Used when applying a template
◆ ConnectEvent(BaseComponent*, const char*, const char*) Attaches specified event to code-behind content. Return false when code-behind does not define the specified event handler
◆ ConnectField(BaseComponent*, const char*) Attached specified named object to code-behind field
◆ FindName(const char*) Provides accessors that simplifies access to the NameScope registration methods
◆ FindResource(const char*) Finds a resource looking in the logical parent chain
◆ FindTemplate(FrameworkElement*, BaseComponent*) Looks for a DataTemplate in the UI tree that matches the specified item type
◆ GetBindingExpression(const DependencyProperty*) Returns a binding expression if the target property has an active binding; otherwise, returns null
◆ GetFrameworkTemplate() Gets applied template on this element
◆ GetParentOrTemplatedParent() Gets the logical parent or the templated parent when logical parent is not available
◆ GetStateGroupsRoot() Gets root for VisualState management
◆ GetTemplateChild(const char*) Looks for a named element in the applied template
◆ GetTemplateRoot() Gets the root element of the applied template
◆ GetTimeManager() Gets the TimeManager that controls current element
◆ IsLoaded() Gets a value that indicates whether this element has been loaded for presentation.
◆ SetBinding(const DependencyProperty*, BaseBinding*) Attaches a binding to this element, based on the provided binding object
◆ SetBinding(const DependencyProperty*, const char*) Attaches a binding to this element, based on the provided source property name as a path qualification to the data source
◆ SetResourceReference(const DependencyProperty*, const char*) Sets up a resource reference in the target property to search for a resource with the specified name

From UIElement

Name Description
◆ AddHandler(const RoutedEvent*, const RoutedEventHandler&) Adds a handler to the specified routed event
◆ Arrange(const Rect&) Positions child elements and determines a size for a UIElement. Parent elements call this method from their ArrangeCore implementation to form a recursive layout update. This method constitutes the second pass of a layout update
◆ CaptureMouse() Attempts to force capture of the mouse to this element
◆ CaptureTouch(uint64_t) Attempts to force capture of a touch to this element
◆ Focus() Attempts to set focus to this element
◆ Focus(bool) Attempts to set focus to this element indicating if control should be engaged or not
◆ GetKeyboard() Gets keyboard input manager
◆ GetMouse() Public methods in UIElement Gets mouse input manager
◆ GetTouchCaptured(uint64_t) Gets element captured by the specified touch device
◆ GetUIParent() Gets the logical or visual parent for this element
◆ GetUIView() Finds the View where this element is connected to traversing visual or logical ancestors
◆ InvalidateArrange() Invalidates the arrange state (layout) for the element. After the invalidation, the element will have its layout updated, which will occur asynchronously unless subsequently forced by UpdateLayout
◆ InvalidateMeasure() Invalidates the measurement state (layout) for the element
◆ InvalidateVisual() Invalidates the rendering of the element, and forces a complete new layout pass. OnRender is called after the layout cycle is completed
◆ IsArrangeValid() Indicates if arrange is valid
◆ IsMeasureValid() Indicates if measured size is valid
◆ Measure(const Size&) Updates the DesiredSize of a UIElement. Parent elements call this method from their own MeasureCore implementations to form a recursive layout update. Calling this method constitutes the first pass of a layout update in the layout system
◆ MoveFocus(const TraversalRequest&) Request to move the focus from this element to another element. Returns true if focus is moved successfully, returns false if there is no next element
◆ PredictFocus(FocusNavigationDirection) When overridden in a derived class, returns the element that would receive focus for a specified focus traversal direction, without actually moving focus to that element
◆ RaiseEvent(const RoutedEventArgs&) Raises a specific routed event. The RoutedEvent to be raised is identified within the RoutedEventArgs instance that is provided (as the RoutedEvent property of that event data)
◆ ReleaseAllTouchCaptures() Releases all captured touch devices from this element
◆ ReleaseMouseCapture() Releases the mouse capture, if this element held the capture
◆ ReleaseTouchCapture(uint64_t) Attempts to release the specified touch device from this element
◆ RemoveHandler(const RoutedEvent*, const RoutedEventHandler&) Removes a handler from the specified routed event
◆ TranslatePoint(const Point&, UIElement*) Translates a point relative to this element to coordinates of the specified element
◆ UpdateLayout() Ensures that all visual child elements of this element are properly updated for layout

From Visual

Name Description
◆ EnsureRenderId(RenderTreeUpdater&) Ensures that a render node exists for this visual
◆ FindCommonVisualAncestor(const Visual*) Finds the common ancestor of two visuals objects If visual is the same object as this, the common ancestor will be the parent
◆ GetRenderTreeId() Gets RenderTree's identifier
◆ IsAncestorOf(const Visual*) Determines whether the visual object is an ancestor of the descendant visual object This object is not considered to be an ancestor of visual if they are the same
◆ IsConnectedToView() Indicates if this visual has been connected to a View
◆ IsDescendantOf(const Visual*) Determines whether the visual object is a descendant of the ancestor visual object This object is not considered to be a descendant of visual if they are the same
◆ IsInRenderTree() Indicates if a render node has been created in the RenderTree for this visual
◆ IsInvalidated() Indicates if this visual is invalidated and should send updates to the render tree
◆ PointFromScreen(const Point&) Converts a Point in screen coordinates into a Point that represents the current coordinate system of the Visual
◆ PointToScreen(const Point&) Converts a Point that represents the current coordinate system of the Visual into a Point in screen coordinates
◆ SubtreeDrawingCommandsChanged() Occurs when subtree render commands have changed
◆ TransformToAncestor(const Visual*) Returns a transform that can be used to transform coordinates from the Visual to the specified ancestor of the visual object
◆ TransformToDescendant(const Visual*) Returns a transform that can be used to transform coordinates from the Visual to the specified visual object descendant
◆ TransformToVisual(const Visual*) Returns a transform that can be used to transform coordinates from the Visual to the specified visual object
◆ UpdateRender(RenderTreeUpdater&) Pushes all the layout updates into the UI render thread queue to update render nodes

From DependencyObject

Name Description
◆ ClearAnimation(const DependencyProperty*) Clears the animation value of a property
◆ ClearLocalValue(const DependencyProperty*) Clears the local value of a property The property to be cleared is specified by a DependencyProperty identifier
◆ CoerceValue(const DependencyProperty*) Coerces and validates the effective property value
◆ DependencyPropertyChanged() Returns the PropertyChanged event
◆ Destroyed() Destroyed delegate is raised when object is going to be destroyed
◆ GetBaseValue(const DependencyProperty*) Returns the base value without animation nor coerce (this never returns Expression like GetLocalValue)
◆ GetExpression(const DependencyProperty*) Gets the expression, if any, used to evaluate the specified property value
◆ GetLocalValue(const DependencyProperty*) Returns the local value of a dependency property, if it exists
◆ GetValue(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject
◆ GetValueObject(const DependencyProperty*) Returns the current effective value of a dependency property on this instance of a DependencyObject as a boxed value
◆ GetValueProvider(const DependencyProperty*) Gets the provider that returns the effective value for the specified dependency property
◆ HasAnimatedProperties() Returns true if there is any animated property
◆ InvalidateProperty(const DependencyProperty*, uint8_t) Re-evaluates the effective value for the specified dependency property if necessary If null is passed, a full re-evaluation could be needed
◆ IsCached(const DependencyProperty*, uint8_t*) Returns if the value is stored in the cache. If true, the priority is returned in the provider field
◆ IsSealed() Gets a value that indicates whether this instance is currently sealed (read-only)
◆ SetAnimation(const DependencyProperty*, SetValueType<T>::Type) Sets the animated value of a property
◆ SetCurrentValue(const DependencyProperty*, SetValueType<T>::Type) Sets the current value of a dependency property. The current value is set on the coerce field, without modifying source or animated value
◆ SetCurrentValueObject(const DependencyProperty*, BaseComponent*) Sets the current value of a dependency property using a boxed value
◆ SetExpression(const DependencyProperty*, Expression*) Sets the expression to be evaluated dynamically to obtain the value of the property
◆ SetValue(const DependencyProperty*, SetValueType<T>::Type) Sets the local value of a dependency property
◆ SetValueObject(const DependencyProperty*, BaseComponent*) Sets the local value (boxed) of a dependency property

From DispatcherObject

Name Description
◆ CheckAccess() Determines whether the calling thread has access to this DispatcherObject
◆ VerifyAccess() Enforces that the calling thread has access to this DispatcherObject

Events

Name Description
◆ Click Occurs when the left mouse button is clicked on a Hyperlink
◆ RequestNavigate Occurs when navigation events are requested

◆ Routed Event   ◆ Non-routed Event   ◆ Delegate Event


From FrameworkElement

Name Description
◆ ContextMenuClosing Occurs just before any context menu on the element is closed
◆ ContextMenuOpening Occurs when any context menu on the element is opened
◆ DataContextChanged Occurs when the data context for this element changes
◆ Initialized Occurs when this element is initialized
◆ Loaded Occurs when the element is laid out, rendered, and ready for interaction
◆ Reloaded Occurs when this element xaml gets reloaded as a result of a hot-reload operation
◆ RequestBringIntoView Occurs when BringIntoView is called on this element
◆ SizeChanged Occurs when either ActualHeight or ActualWidth properties change value on this element
◆ ToolTipClosing Occurs just before any tooltip on the element is closed
◆ ToolTipOpening Occurs when any tooltip on the element is opened
◆ Unloaded Occurs when the element is removed from within an element tree of loaded elements

◆ Routed Event   ◆ Non-routed Event   ◆ Delegate Event

From UIElement

Name Description
◆ DoubleTapped Occurs when a DoubleTap interaction occurs on this element
◆ DragEnter Occurs when mouse enters the target of a dragging operation
◆ DragLeave Occurs when mouse leaves the target of a dragging operation
◆ DragOver Occurs when mouse is moved over the target of a dragging operation
◆ Drop Notifies target object of a dragging operation that data is being dropped
◆ FocusableChanged Occurs when the value of the Focusable property changes
◆ GiveFeedback Notifies source object of a dragging operation to provide feedback to the user
◆ GotFocus Occurs when this element gets logical focus
◆ GotKeyboardFocus Occurs when the keyboard is focused on this element
◆ GotMouseCapture Occurs when this element captures the mouse
◆ GotTouchCapture Occurs when a touch is captured to this element
◆ Holding Occurs when a Hold interaction occurs on this element
◆ IsEnabledChanged Occurs when the value of the IsEnabled property on this element changes
◆ IsHitTestVisibleChanged Occurs when the value of the IsHitTestVisible dependency property changes on this element
◆ IsKeyboardFocusWithinChanged Occurs when the value of the IsKeyboardFocusWithinChanged property changes on this element
◆ IsKeyboardFocusedChanged Occurs when the value of the IsKeyboardFocused property changes on this element
◆ IsMouseCaptureWithinChanged Occurs when the value of the IsMouseCaptureWithinProperty changes on this element
◆ IsMouseCapturedChanged Occurs when the value of the IsMouseCaptured property changes on this element
◆ IsMouseDirectlyOverChanged Occurs when the value of the IsMouseDirectlyOver property changes on this element
◆ IsVisibleChanged Occurs when the value of the IsVisible property changes on this element
◆ KeyDown Occurs when a key is pressed while focus is on this element
◆ KeyUp Occurs when a key is released while focus is on this element
◆ LayoutUpdated Occurs when the layout of any elements associated with the current View changes
◆ LostFocus Occurs when this element loses logical focus
◆ LostKeyboardFocus Occurs when the keyboard is no longer focused on this element
◆ LostMouseCapture Occurs when this element loses mouse capture
◆ LostTouchCapture Occurs when this element loses a touch capture
◆ ManipulationCompleted Occurs when a manipulation and inertia on the UIElement object is complete
◆ ManipulationDelta Occurs when the input device changes position during a manipulation
◆ ManipulationInertiaStarting Occurs when the input device loses contact with the UIElement during a manipulation and inertia begins
◆ ManipulationStarted Occurs when an input device begins a manipulation on the UIElement object
◆ ManipulationStarting Occurs when the manipulation processor is first created
◆ MouseDown Occurs when any mouse button is pressed while the pointer is over this element
◆ MouseEnter Occurs when the mouse pointer enters the bounds of this element
◆ MouseLeave Occurs when the mouse pointer leaves the bounds of this element
◆ MouseLeftButtonDown Occurs when the left mouse button is pressed while the mouse pointer is over this element
◆ MouseLeftButtonUp Occurs when the left mouse button is released while the mouse pointer is over this element
◆ MouseMove Occurs when the mouse pointer moves while over this element
◆ MouseRightButtonDown Occurs when the right mouse button is pressed while the mouse pointer is over this element
◆ MouseRightButtonUp Occurs when the right mouse button is released while the mouse pointer is over this element
◆ MouseUp Occurs when any mouse button is released over this element
◆ MouseWheel Occurs when the user rotates the mouse wheel while the mouse pointer is over this element
◆ PreviewDragEnter Occurs when mouse enters the target of a dragging operation
◆ PreviewDragLeave Occurs when mouse leaves the target of a dragging operation
◆ PreviewDragOver Occurs when mouse is moved over the target of a dragging operation
◆ PreviewDrop Notifies target object of a dragging operation that data is being dropped
◆ PreviewGiveFeedback Notifies source object of a dragging operation to provide feedback to the user
◆ PreviewGotKeyboardFocus Occurs when the keyboard is focused on this element
◆ PreviewKeyDown Occurs when a key is pressed while focus is on this element
◆ PreviewKeyUp Occurs when a key is released while focus is on this element
◆ PreviewLostKeyboardFocus Occurs when the keyboard is no longer focused on this element
◆ PreviewMouseDown Occurs when any mouse button is pressed while the pointer is over this element
◆ PreviewMouseLeftButtonDown Occurs when the left mouse button is pressed while the mouse pointer is over this element
◆ PreviewMouseLeftButtonUp Occurs when the left mouse button is released while the mouse pointer is over this element
◆ PreviewMouseMove Occurs when the mouse pointer moves while the mouse pointer is over this element
◆ PreviewMouseRightButtonDown Occurs when the right mouse button is pressed while the mouse pointer is over this element
◆ PreviewMouseRightButtonUp Occurs when the right mouse button is released while the mouse pointer is over this element
◆ PreviewMouseUp Occurs when any mouse button is released while the mouse pointer is over this element
◆ PreviewMouseWheel Occurs when the user rotates the mouse wheel while the mouse pointer is over this element
◆ PreviewQueryContinueDrag Notifies source object of a dragging operation
◆ PreviewTextInput Occurs when this element gets text in a device-independent manner
◆ PreviewTouchDown Occurs when a finger touches the screen while the finger is over this element
◆ PreviewTouchMove Occurs when a finger moves on the screen while the finger is over this element
◆ PreviewTouchUp Occurs when a finger is raised off of the screen while the finger is over this element
◆ QueryContinueDrag Notifies source object of a dragging operation
◆ QueryCursor Occurs when the cursor is requested to display
◆ RightTapped Occurs when a DoubleTap interaction occurs on this element
◆ Tapped Occurs when a Tap interaction occurs on this element
◆ TextInput Occurs when this element gets text in a device-independent manner
◆ TouchDown Occurs when a finger touches the screen while the finger is over this element
◆ TouchEnter Occurs when a touch moves from outside to inside the bounds of this element
◆ TouchLeave Occurs when a touch moves from inside to outside the bounds of this element
◆ TouchMove Occurs when a finger moves on the screen while the finger is over this element
◆ TouchUp Occurs when a finger is raised off of the screen while the finger is over this element

◆ Routed Event   ◆ Non-routed Event   ◆ Delegate Event

📍 On this page

  • Inheritance Hierarchy
  • Properties
    • From Span
    • From Inline
    • From TextElement
    • From FrameworkElement
    • From UIElement
    • From Visual
    • From DispatcherObject
  • Attached Properties
  • Methods
    • From FrameworkElement
    • From UIElement
    • From Visual
    • From DependencyObject
    • From DispatcherObject
  • Events
    • From FrameworkElement
    • From UIElement
 

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