| | | 0004605 | | |
Studio | | 2025-12-03 | Setting a KeyTrigger of [End], And Pressing It In A Played Project Brings Up Studio's Code Preview |
| | | 0004592 | 1 | 2 |
Studio | | 2025-12-03 | Keyframe Property Values At A Specific Keyframe Display False Values |
| | | 0003967 | | |
Studio | | 2025-12-02 | Moving GlobalResources.xaml From the Root Directory Breaks All Global Resources |
| | | 0004574 | | 1 |
Studio | | 2025-12-01 | Data Properties Panel Can Lose Sync Of Boolean States |
| | | 0004573 | | 1 |
Studio | | 2025-12-01 | Setting Certain Easing Preset Sub-Properties Can Cause Unmodified Elements To Disappear, And For Easing Graph to Disappear |
| | | 0004572 | | |
Studio | | 2025-12-01 | Resource Brush Transform/RelativeTransform cannot be animated using BrushAdorner or BrushEditor |
| | | 0004588 | | |
Studio | | 2025-12-01 | PathGeometries Feature Some Non-Functional Properties |
| | | 0004589 | | |
Studio | | 2025-12-01 | PathGeometries Lacking Access to Individual Points |
| | | 0004590 | | |
Studio | | 2025-12-01 | Certain DataTypes Not Offered In The DataStructure Properties |
| | | 0004591 | | 2 |
Studio | | 2025-12-01 | When selecting a Brush in the Resources panel, which is being used in the Stroke of a Line, the Line changes size in the stage |
| | | 0004406 | 29 | 4 |
Unity | | 2025-12-01 | Waypoints disappear in our game |
| | | 0004586 | | 2 |
Studio | | 2025-12-01 | Vectors Copy-Pasted From Illustrator Lose Their Colours During Paste Into Studio |
| | | 0003788 | 3 | |
Inspector | | 2025-11-28 | Add support to NoesisInspector to allow automated testing |
| | | 0004580 | 1 | |
Unreal | | 2025-11-27 | Rive.cpp line 1444 causing compilation issue in case of -Werror compilation flag ([nodiscard] rule not being respected |
| | | 0004576 | | |
C++ SDK | | 2025-11-25 | Crash when binding Thickess to ActualWidth of the same element |
| | | 0004568 | | |
Inspector | | 2025-11-25 | Add support for Inspector on Linux |
| | | 0001894 | | |
C# SDK | | 2025-11-25 | Inspector support for macOS |
| | | 0004571 | 2 | 1 |
Studio | | 2025-11-25 | ListBox's SelectedIndex Reverts to -1 in Studio When The Input Value Exceeds the Count Of The Data Collection |
| | | 0004566 | | 1 |
Studio | | 2025-11-25 | If An Opacity Mask Featuring A Linear Gradient Is Used In An Animation, its Direction Cannot Be Reversed In A Storyboard |
| | | 0004567 | | 1 |
Studio | | 2025-11-25 | Undo/Redo Actions Can Cause Loss Of A Trigger's Properties Panel |
| | | 0004560 | 2 | 3 |
Studio | | 2025-11-24 | Changes to Opacity Masks Featuring a RadialGradient Don't Log Their Chosen Adorner Positions In A Storyboard |
| | | 0004570 | 1 | 1 |
Studio | | 2025-11-24 | LisBox Items Don't Immediately Populate from Data When Bound Until After Page is Closed and Re-Opened |
| | | 0004561 | | |
Studio | | 2025-11-21 | Components Don't Benefit From The 'Isolate' Navigator Function |
| | | 0004550 | | 1 |
Studio | | 2025-11-21 | Multi-Editing Doesn't Work If Elements are Multi-Selected from the Storyboard And Not From The Navigator |
| | | 0004449 | 1 | |
Unity | | 2025-11-21 | Changing a DataTemplate is not hotreloading in Unity, and only sometimes in Studio |
| | | 0004540 | 1 | |
Studio | | 2025-11-20 | No Warning When Element Duplications Can't be Performed |
| | | 0004361 | 1 | 1 |
Studio | | 2025-11-19 | Default Text Size/Color is hard to notice |
| | | 0004533 | | 1 |
Studio | | 2025-11-17 | Path's 'Data' Persists Displaying After Deletion of the Path Its Bound To |
| | | 0004539 | | |
Studio | | 2025-11-17 | Antialiasing support for 9-sliced images |
| | | 0004363 | 3 | |
C++ SDK | | 2025-11-17 | IsVisible on Inlines is always false |
| | | 0004529 | | 1 |
Studio | | 2025-11-14 | No Method to Avoid Firing Triggers When Playing a Storyboard in Its Timeline |
| | | 0004530 | | 1 |
Studio | | 2025-11-13 | Studio for Unity Features Some Elements Without The Expected Metadata |
| | | 0004467 | | |
Studio | | 2025-11-13 | LangServer.h fails to compile with [-Werror,-Wundef] |
| | | 0004523 | | |
Studio | | 2025-11-12 | Empty Path Bindings Can Corrupt The Source Element |
| | | 0004521 | 3 | 2 |
Unreal | | 2025-11-12 | No longer able to get X/Y from FVector2D bindings |
| | | 0003820 | 2 | |
C# SDK | | 2025-11-12 | Tooltips don't appear for context menu items |
| | | 0004522 | | |
Studio | | 2025-11-12 | Setting A StroyboardCompleted Trigger On Self Causes Studio To Infinitely Hang |
| | | 0004492 | | 2 |
Studio | | 2025-11-12 | Boolean Operations Can Result in the Destruction of the Selected Paths |
| | | 0004194 | 1 | 2 |
Studio | | 2025-11-11 | Rotated Paths Display Rotated Adorners Within Studio And Feature Overscaled Tooltips |
| | | 0004495 | | 1 |
Studio | | 2025-11-11 | Math Converters Don't Accurately Update Following Source Changes |
| | | 0004494 | | 1 |
Studio | | 2025-11-11 | Creating a Template from a Style's, then Undoing All Changes Doesn't Rescuscitate Original Template Until Reboot |
| | | 0004487 | | 1 |
Studio | | 2025-11-10 | Interpolation Preset Properties Feature Unpredictable Resource Handling |
| | | 0004429 | 6 | 1 |
Studio | | 2025-11-07 | Noesis DataSet Xaml is Formatting Strangely and gets automatically wiped out when restarting Noesis Studio |
| | | 0004485 | | 2 |
Studio | | 2025-11-07 | Deleting Certain Keyframe Properties Can Cause Storyboard Layers To Change Order |
| | | 0004484 | | 2 |
Studio | | 2025-11-07 | XAML Changes Made to an ImageBrush's Relative Scale Transform Centers Don't Don't Appear Until After Reboot |
| | | 0004490 | | |
Studio | | 2025-11-07 | Spacebar Shortcut Is Unpredictbale and Largely Ineffective |
| | | 0004489 | | 1 |
Studio | | 2025-11-07 | Timeline Layers Can't Be Ctrl+Click Multi-Selected, and Shift-Selecting all Timeline Layers Prevents Deselection, etc |
| | | 0004475 | 1 | 2 |
Studio | | 2025-11-05 | Toggling Visibility of Elements Causes Animations To Play Beyond a Certain Zoom Level |
| | | 0004250 | | 2 |
Studio | | 2025-11-05 | High Element Density Timelines Are Difficult to Manage |
| | | 0004471 | 12 | 2 |
Studio | | 2025-11-05 | Trying to Edit an existing DataTemplate for a data structure that containsa ItemsControl crashes the unreal editor |