Released 2022-11-18
  • 0002398: [C++ SDK] Hitting assert in Rect constructor when using LinearRectKeyFrame (jsantos)
  • 0002418: [Inspector] Add an option to limit Inspector target to local applications only (sfernandez)
  • 0002435: [C++ SDK] Add support for a second texture in custom Shader Brushes (jsantos)
  • 0002463: [C# SDK] Error Can't register embedded resources in C# SDK (sfernandez)
  • 0002464: [Unreal] Unreal Blueprint - Set W/Notify Regression (hcpizzi)
  • 0002441: [Unreal] Changes to Application Resources xaml not setting the new dictionary (hcpizzi)
  • 0002437: [C++ SDK] ContextMenu Placement intermittently not being respected (sfernandez)
  • 0002462: [C++ SDK] Memory corruption in Noesis::String::Replace (jsantos)
  • 0001153: [C++ SDK] Memory leak when using ContextMenuService.PlacementTarget (sfernandez)
  • 0001338: [C++ SDK] cyclic reference when using child user control with DataContext binding on the Parent Control (sfernandez)
  • 0001287: [C++ SDK] Circular dependency produces memory leaks (sfernandez)
  • 0002430: [Unreal] Noesis widget blocks input for other UMG widgets or actor mouse over events (hcpizzi)
  • 0002413: [Unity] NoesisPostprocess in Unity causes the editor to get stuck (sfernandez)
  • 0002260: [C# SDK] Inheriting from AnimationTimeline is not supported yet in C# (jsantos)
  • 0002372: [Unity] Custom Animations Unsupported on Unity / C# (jsantos)
  • 0002377: [Unity] Font Importer cannot be changed (jsantos)
  • 0002438: [Unity] Unity URP camera stacking not working properly with Noesis GUI (GUI is invisible) on Android device (jsantos)
  • 0002385: [Unity] UI not rendering when camera clearing set to SkyBox (jsantos)
  • 0002355: [C++ SDK] Implement an official localization solution (maherne)
  • 0001963: [C++ SDK] Create a RichTextFormatterBehavior or attached property (maherne)
  • 0002440: [C++ SDK] Inline enum reflection causes duplicate definition linker error (jsantos)
  • 0002450: [C++ SDK] Crashes on Pixel 6/7-family devices running Android 13 (jsantos)
  • 0002422: [C++ SDK] TreeViewItem capturing KeyDown event preventing directional navigation outside of the TreeView (sfernandez)
  • 0002431: [C++ SDK] MenuItem not receiving focus when in Treeview or ListView (sfernandez)
  • 0002432: [C++ SDK] Use PropertyChanged("") to indicate all props of a view model changed (sfernandez)
  • 0002426: [C++ SDK] Inifnite recursion causing be self binding in VisualTreeInspector.cpp (sfernandez)
  • 0002416: [Unreal] Video issues in Unreal Engine 5 (hcpizzi)
  • 0002419: [Unreal] Crash reloading xaml using the same name in a template Grid and outer Grid elements (sfernandez)
  • 0002414: [C++ SDK] Crash - NoesisApp::GLRenderDevice::DestroyBuffer (jsantos)
  • 0002417: [Unity] FlowDirection of WrapPanel crashed Unity (sfernandez)
  • 0002408: [C++ SDK] ScrollChanged event missing the timing for ongoing scrolling input (sfernandez)
  • 0001041: [C++ SDK] Implement UIElement.LayoutUpdated event (sfernandez)
  • 0002403: [C++ SDK] Compiler warnings in Find.h (VS2022) (jsantos)
  • 0002400: [Unity] ScrollViewer doesnt apply panningMode when applied with style (sfernandez)
  • 0002401: [C++ SDK] Duplicate user control x:Name causes incorrect binding (sfernandez)
  • 0002390: [C++ SDK] Assert hit when showing/hiding the scrollbars in a ScrollViewer (sfernandez)
  • 0002387: [C++ SDK] clang warnings in NsMath/Vector.h and NsMath/Transform.h (deprecated-copy) (jsantos)
  • 0002363: [Unreal] Unreal 5 Noesis Instance can't run other plugin's custom blueprint node (hcpizzi)
  • 0002386: [Unity] Argument Exception when using ref property (sfernandez)
  • 0002384: [C++ SDK] Itemspresenter stomp (sfernandez)
  • 0002378: [Unity] Noesis 3.1.5 Unity release doesn't work when uploaded to a UPM (npm) pagacke repository. (sfernandez)
  • 0002375: [C++ SDK] Crash in GetXamlDependencies when using unknown namespace (sfernandez)
  • 0002374: [C++ SDK] Slider's thumb may fail to update its dragging state when mouse capture changed (sfernandez)
  • 0002365: [C++ SDK] Assertion is thrown when backspace key is pressed after a long text is entered (sfernandez)
  • 0002367: [C++ SDK] when using IME, TextBox cursor is shown even though focus has moved to another TextBox (sfernandez)
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